Test Your Wits!
Victoria BC’s Most Challenging and Innovative Escape Rooms
S.P.I.E.S IS LOOKING FOR A FEW GOOD AGENTS
The Secret Pact of Infiltration/Exfiltration Specialists (S.P.I.E.S.) is an elite organization specializing in industrial espionage for very eccentric clients. Our recruiters are highly discriminatory; only the smartest and most cunning prospective operatives may join our agency of elite SPIES.
Effectively immediately, agents must register for missions as a group (a “sleeper cell”). The Commanding Officer (CO) of each cell must submit a flat registration fee of $250 CAD, regardless of the size of their sleeper cell. Maximum group size of 10, unless approved by HQ in advance.
All our missions are intended for large sleeper cells. Expected sizes are in the range of 6-10 operatives, although smaller groups are welcome. Larger cells can be accommodated if approved by HQ in advance.
All missions are designed for adult operatives with a post-secondary english reading level and mature prefrontal cortex; young children are categorically not permitted. Minimum age to be a SPIES operative is 14 years. Each agent under 19-years requires at least three adult agents.
HARD CHALLENGES
Our games cater to adults with a post-secondary reading level and a mature prefrontal cortext. Our games are hard. They are designed to push adult problem-solving to the breaking point. Thus our games are NOT suitable for kids, but ideal for corporate team-building exercises.
MALFUNCTION-FREE GUARANTEE
Escape rooms that try to use high-tech puzzles and props regularly break-down or malfunction, spoiling the experience. Our games PROUDLY eschew high-tech in favour of reliable, classic, low-tech mechanics with an emphasis on fun narrative and HARD puzzles.
PERSONAL GUIDES
From arrival to departure, a Game Master will be with you to provide hints and insure you have fun with the game, avoiding any unforeseen misunderstandings, malfunctions or confusions.
100% LOCAL
Our missions are 100% unique, hand-crafted and developed right here in Victoria. We never buy repackaged themes from franchise companies back east or off-shore.
NOT SCARY – WE PROMISE!
We believe that escape rooms are at their best when they challenge and stimulate our minds, not frighten or startle us. Our games feel more like Da Vinci Code, Indiana Jones or Mission Impossible, not Cabin in the Woods.
BOOKINGS AVAILABLE 24/7
We are BY APPOINTMENT ONLY and do not allow drop-ins or walk-ins. Instead we are open for advance ONLINE bookings only. Please book at least one day in advance.
VERSION 2.0 NOW OPEN!
Mission Briefing
VERSION 2.0 NOW OPEN
Version 1.0 was retired August 4, 2024. The new Version 2.0 retains the same narrative but has completely new puzzles. Anyone who played this mission prior to August 4th can replay Version 2.0.
Four years ago Professor Charles McMurdo of Miskatonic University disappeared from his home in sleepy Arkham, clouded by rumours of a dangerous mystery cult plotting to destroy the world. A year and a day later he resurfaced, spinning dark tales of a lost tomb in the jungle and foul rituals to banish an ancient enemy.
Now a temporal rift centred over the Professor’s study threatens to engulf all of Arkham. Can your team of experts defeat the professor’s wards and seal the rift before the city is pulled into the flux vortex?
To succeed you will need to select a group of SPIES operatives with a wide range of talents and experience. In the 2.0 version each player assumes a persona for the mission, complete with costume. Options include characters such as The Doctor, The Steampunk Mechanic or The Explorer. Our list of characters is always in flux as the temporal rift caused by the Flux Vortex pulls a variety of characters through time from the past and the future. Choose your team and make ready to enter the missing professor’s study!
CHOOSE 3 DIFFICULTY LEVELS
- BEGINNER: Novices looking to get their feet wet with escape rooms can select the “Beginner” level for a more forgiving challenge.
- MEDIUM: Groups wanting a typical escape room challenge can choose “Medium” for a degree of difficulty in line with other escape rooms on the Island and lower mainland.
- VETERAN: Experienced escape room enthusiasts can vie for glory on our Hall of Fame “Best Times” leader board by selecting the “VETERAN” level and testing their mettle against the most difficult escape challenge in the city. Only first-run groups who choose “Veteran” are eligible for our leader board!
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